Future Professions in Guild Wars
well, I just made it to the end of the game on my assassin and was a bit sad to do so. I had hoped that with NF's release I would be able to make some radically new builds for my assassin, but most of my new builds ended up being enhancements for the builds I already had. I attribute this lack of content to the fact that ANet did an amazing job of putting in stuff for EVERYONE in this game. There is new PvP, more skills for every class, and more armor for every class. However, one thing that NF proved to me is that despite the ANet team's great talent, as more professions are added to the game the amount of stuff available to every class is going to dwindle unless more staff is hired or developing tools become a lot more efficient.
ANet is my favorite company, so I think that they could do it. However, it would make more sense for me at this point to incorporate multiple goals into one strategy. Rather than making completely new professions, why not make existing classes PLAY like completely new professions?
For example, by purchasing chapter 4 three new skill trees would be unlocked for my assassin. I'll make up some names, but the important thing here is the structure, not the actual trees I'm providing as examples:
Factions-Only Players:
Critical Strikes
Deadly Arts
Dagger Mastery
Shadow Arts
Chapter 4-Only Players:
Critical Strikes
Stealth Arts
Shuriken Mastery
Evasion
Both:
Critical Strikes
Deadly Arts
Dagger Mastery
Shadow Arts
Stealth Arts
Shuriken Mastery
Evasion
As you can see, now existing players can play their existing characters as a WHOLE NEW CLASS or mix and match the combat styles of different regions to suit their fancy.
Opinions? (Even if you don't like my suggestion, what do you think about the larger issue that this suggestion is trying to address?)
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